Raft

Raft

Raft

Making student wellness engaging through gamification

Making student wellness engaging through gamification

Making student wellness engaging through gamification

5 minutes read | 2 minutes if you scan
5 minutes read | 2 minutes if you scan
5 minutes read | 2 minutes if you scan

My Role

My Role

My Role

User Research & Synthesis,

Gamification Strategy,

Prototyping, Testing

Complete UX Process.

From Research to Prototyping.

User Research & Synthesis,

Gamification Strategy,

Prototyping, Testing

Timeline

Timeline

Timeline

August 2025 - November 2025

August 2025 - November 2025

August 2025 - November 2025

Tools Used

Tools Used

Tools Used

Figma | Adobe Illustrator | Claude | Photoshop

Figma | Adobe Illustrator | Claude | Photoshop

Figma | Adobe Illustrator | Claude | Photoshop

At a glance

At a glance

At a glance

Raft is a mobile platform designed for college students to build sustainable habits through social accountability. By sorting students into "Clubs," the app transforms individual wellness into a team sport, focusing on achievable daily challenges in nutrition, sleep, and activity. Without the toxicity of calorie counting or weight tracking.

Raft is a mobile platform designed for college students to build sustainable habits through social accountability. By sorting students into "Clubs," the app transforms individual wellness into a team sport, focusing on achievable daily challenges in nutrition, sleep, and activity. Without the toxicity of calorie counting or weight tracking.

Raft is a mobile platform designed for college students to build sustainable habits through social accountability. By sorting students into "Clubs," the app transforms individual wellness into a team sport, focusing on achievable daily challenges in nutrition, sleep, and activity. Without the toxicity of calorie counting or weight tracking.

Background

Background

Background

Moving into a hostel means leaving behind a home where nutrition was managed by parents and health was an afterthought.


I observed this "wellness gap" firsthand on campus. Without the structure of home, students were either overwhelmed by high-barrier fitness regimes that felt like a full time job, or they felt completely isolated in their health journey.


Current apps focus on metrics (weight/calories) rather than core health.

Moving into a hostel means leaving behind a home where nutrition was managed by parents and health was an afterthought.


I observed this "wellness gap" firsthand on campus. Without the structure of home, students were either overwhelmed by high-barrier fitness regimes that felt like a full time job, or they felt completely isolated in their health journey.


Current apps focus on metrics (weight/calories) rather than core health.

Moving into a hostel means leaving behind a home where nutrition was managed by parents and health was an afterthought.


I observed this "wellness gap" firsthand on campus. Without the structure of home, students were either overwhelmed by high-barrier fitness regimes that felt like a full time job, or they felt completely isolated in their health journey.


Current apps focus on metrics (weight/calories) rather than core health.

User Insights

User Insights

User Insights

Understanding students' behavior patterns towards their health.

Understanding students' behavior patterns towards their health.

I conducted semi-structured interviews and shadowing sessions with a diverse cross-section of students at NID Haryana. My goal was to understand the mental models of health across different lifestyles (not just the fitness-conscious.)

I conducted semi-structured interviews and shadowing sessions with a diverse cross-section of students at NID Haryana. My goal was to understand the mental models of health across different lifestyles (not just the fitness-conscious.)

Duration

Duration

30–45 minute interviews and shadowing sessions during meal times and evening activity.

30–45 minute interviews and shadowing sessions during meal times and evening activity.

30–45 minute interviews and shadowing sessions during meal times and evening activity.

Research Sample

Research Sample

Total: 14 students (6 Male, 8 Female).

  1. Disciplines: Industrial Design (6), Communication Design (5), Textile Design (3).

  2. Year of Study: Mix of Foundation, 2nd, 3rd, and Final year students.

  3. Lifestyle Profiles: 2 'Active' (Gym/Sports), 5 'Moderate' (Walkers), 7 'Sedentary' (Work-focused).

Total: 14 students (6 Male, 8 Female).

  1. Disciplines: Industrial Design (6), Communication Design (5), Textile Design (3).

  2. Year of Study: Mix of Foundation, 2nd, 3rd, and Final year students.

  3. Lifestyle Profiles: 2 'Active' (Gym/Sports), 5 'Moderate' (Walkers), 7 'Sedentary' (Work-focused).

Total: 14 students (6 Male, 8 Female).

  1. Disciplines: Industrial Design (6), Communication Design (5), Textile Design (3).

  2. Year of Study: Mix of Foundation, 2nd, 3rd, and Final year students.

  3. Lifestyle Profiles: 2 'Active' (Gym/Sports), 5 'Moderate' (Walkers), 7 'Sedentary' (Work-focused).

Insight 1

Insight 1

The "All-or-Nothing" Fallacy

The "All-or-Nothing" Fallacy

Students equate health only with high-intensity workouts, which is a full time job in itself. Whereas the 15 minute post meal walk goes unnoticed.

Students equate health only with high-intensity workouts, which is a full time job in itself. Whereas the 15 minute post meal walk goes unnoticed.

Students equate health only with high-intensity workouts, which is a full time job in itself. Whereas the 15 minute post meal walk goes unnoticed.

Insight 2

Insight 2

Social Influencing

Social Influencing

Motivation on campus is a shared resource. Students are 3x more likely to engage in a physical activity if their friend is involved.

Motivation on campus is a shared resource. Students are 3x more likely to engage in a physical activity if their friend is involved.

Motivation on campus is a shared resource. Students are 3x more likely to engage in a physical activity if their friend is involved.

Insight 3

Insight 3

Quality of food > Quantity

Quality of food > Quantity

Traditional health apps are designed for users focused on weight loss and precise control over their diet. By prioritizing quantity over quality, these apps turn health tracking into a chore.

Traditional health apps are designed for users focused on weight loss and precise control over their diet. By prioritizing quantity over quality, these apps turn health tracking into a chore.

Traditional health apps are designed for users focused on weight loss and precise control over their diet. By prioritizing quantity over quality, these apps turn health tracking into a chore.

Insight 4

Insight 4

The Anxiety of Being Judged

The Anxiety of Being Judged

In a judgment-heavy environment like a college campus, doing a healthy activity alone can feel performative or awkward, creating a social friction that stops the behavior.

In a judgment-heavy environment like a college campus, doing a healthy activity alone can feel performative or awkward, creating a social friction that stops the behavior.

In a judgment-heavy environment like a college campus, doing a healthy activity alone can feel performative or awkward, creating a social friction that stops the behavior.

How might we lower the barrier to entry for health habits in students who feel overwhelmed by traditional fitness approaches?

How might we lower the barrier to entry for health habits in students who feel overwhelmed by traditional fitness approaches?

How might we lower the barrier to entry for health habits in students who feel overwhelmed by traditional fitness approaches?

What truly drives students

What truly drives students

What truly drives students



It’s not strict rules, but a sense of community that motivates students. When one person joins in, others follow. Students are more likely to take part if their peers are doing it too.



It’s not strict rules, but a sense of community that motivates students. When one person joins in, others follow. Students are more likely to take part if their peers are doing it too.



It’s not strict rules, but a sense of community that motivates students. When one person joins in, others follow. Students are more likely to take part if their peers are doing it too.

What finally worked

What finally worked

What finally worked

A gamified approach to overall wellness that encourages clean eating, staying active, and healthy sleep cycle: making healthy habits fun, social, and easier to stick to.

A gamified approach to overall wellness that encourages clean eating, staying active, and healthy sleep cycle: making healthy habits fun, social, and easier to stick to.

A gamified approach to overall wellness that encourages clean eating, staying active, and healthy sleep cycle: making healthy habits fun, social, and easier to stick to.

College sports meet are really popular among students and is taken as a yearly event. Taking this approach forward and making it an everyday thing

College sports meet are really popular among students and is taken as a yearly event. Taking this approach forward and making it an everyday thing

College sports meet are really popular among students and is taken as a yearly event. Taking this approach forward and making it an everyday thing

Tapping in Solution

Tapping in Solution

Fogg Behavior Model


Behavior happens when Motivation, Ability,
and a Prompt are present
at the same time.

Fogg Behavior Model


Behavior happens when Motivation, Ability,
and a Prompt are present
at the same time.

Turning Wellness into a Team Sport

Turning Wellness into a Team Sport

Turning Wellness into a Team Sport

All apps had something in common, an Individual vs Them narrative, I wanted to focus on a Us vs. Them narrative to reduce the anxiety that comes with working out alone.

All apps had something in common, an Individual vs Them narrative, I wanted to focus on a Us vs. Them narrative to reduce the anxiety that comes with working out alone.

  1. Club Architecture

  1. Club Architecture

  1. Club Architecture

Each club is built around a clear archetype. When students are assigned to one, they align with a persona they relate to, turning the club into something they belong to which helps drive long-term retention.

Each club is built around a clear archetype. When students are assigned to one, they align with a persona they relate to, turning the club into something they belong to which helps drive long-term retention.

Each club is built around a clear archetype. When students are assigned to one, they align with a persona they relate to, turning the club into something they belong to which helps drive long-term retention.

Club Sorting

Club Sorting

Club Sorting

Behind the scenes, users are evenly distributed to keep competition fair.

Behind the scenes, users are evenly distributed to keep competition fair.

The onboarding quiz captures behavior, and social preferences.

The onboarding quiz captures behavior, and social preferences.

The onboarding quiz captures behavior, and social preferences.

Club Positions

Club Positions

Club Positions

Each club follows a tiered progression system. Gaining XPs unlocks new capabilities, such as creating challenges or initiating duels, shifting users from passive participants to active contributors.

Each club follows a tiered progression system. Gaining XPs unlocks new capabilities, such as creating challenges or initiating duels, shifting users from passive participants to active contributors.

Each club follows a tiered progression system. Gaining XPs unlocks new capabilities, such as creating challenges or initiating duels, shifting users from passive participants to active contributors.

  1. Earning XPs

Achievable Daily Tasks

Achievable Daily Tasks

Achievable Daily Tasks

Streak - XP Multipliers

Streak - XP Multipliers

Streak - XP Multipliers

  1. Extra Motivators

Story Mechanics

Story Mechanics

Story Mechanics

Short 24-hour stories that will be visible to the whole campus, motivates students to continue healthy living.

Short 24-hour stories that will be visible to the whole campus, motivates students to continue healthy living.

(Shoutout to my friends for letting me use their picture <3)

(Shoutout to my friends for letting me use their picture <3)

Don't be a stranger ☕️
Don't be a stranger ☕️
Don't be a stranger ☕️
I'm always happy to hear thoughts on my work, honest feedback, or just a hi.
I'm always happy to hear thoughts on my work, honest feedback, or just a hi.
Also, currently looking for full time product design roles and would love to find the right fit :)
Also, currently looking for full time product design roles and would love to find the right fit :)

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